You need a way to compress the data you write to a file using one of the stream-based classes. In addition, you need a way to decompress the data from this compressed file when you read it back in.
Use the System.IO.Compression.DeflateStream or the System.IO.Compression. GZipStream classes to read and write compressed data to a file. The Compress and DeCompress methods shown below demonstrate how to use these classes to compress and expand data on the fly.
using System.IO.Compression; using System.Text; using System.IO; public class Demo { publicstaticstring Compress(string text) { byte[] buffer = Encoding.UTF8.GetBytes(text); MemoryStream ms = new MemoryStream(); using (GZipStream zip = new GZipStream(ms, CompressionMode.Compress, true)) { zip.Write(buffer, 0, buffer.Length); } ms.Position = 0; MemoryStream outStream = new MemoryStream(); byte[] compressed = newbyte[ms.Length]; ms.Read(compressed, 0, compressed.Length); byte[] gzBuffer = newbyte[compressed.Length + 4]; System.Buffer.BlockCopy(compressed, 0, gzBuffer, 4, compressed.Length); System.Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, gzBuffer, 0, 4); return Convert.ToBase64String(gzBuffer); } publicstaticstring Decompress(string compressedText) { byte[] gzBuffer = Convert.FromBase64String(compressedText); using (MemoryStream ms = new MemoryStream()) { int msgLength = BitConverter.ToInt32(gzBuffer, 0); ms.Write(gzBuffer, 4, gzBuffer.Length - 4); byte[] buffer = newbyte[msgLength]; ms.Position = 0; using (GZipStream zip = new GZipStream(ms, CompressionMode.Decompress)) { zip.Read(buffer, 0, buffer.Length); } return Encoding.UTF8.GetString(buffer); } } }
The strings need to be longer than 3-400 characters; otherwise the compression rate is not good enough.


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